How to keep functionality when converting render pipelines?

Hello, I have a project in which I am using a URD to create a “Fog of War” effect using render objects. However, this does not support URP 2D lighting, is there a way to convert these URDs but keep their functionality, when we converted the URD to a URP, using the built-in converter, we lost all custom functionality. Does anyone know another way to add 2D light support, we are quite lost.