How to keep graphics current?

Hey All,

That’s probably a really stupid title to this forum post, but I’m a super beginner with Unity. I’m currently a web developer (back-end) and I’m starting to tinker with Unity for fun.

My question: If I spent a couple years pouring my soul into making a game, and during that time, graphics capabilities expand and progress, how would I give my project a “face lift” if you will, prior to release so it looks like a modern release, instead of something from a few years back?

You wouldn’t as it would be too expensive and by the time you successfully did a “face lift” you’d be back to square one with everything having advanced yet again. Instead you want to predict the state graphics technology will be in by the time your game is ready for release.

For the most part the fundamentals of graphics technology haven’t been changing. Cards are simply getting faster and coming with increasingly larger amounts of memory. A GTX 1060, for example, is roughly equivalent to a GTX 980.

Are we talking PC?

If yes, make an educated guess on what kind of computer will be your average target specs at the time and push that as much as you can.

Also, I would suggest trying to find a strong and interesting art direction. Those tend to be more timeless and age better, so you won’t really need much of a facelift.

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Your capability to do high end art is the real cap here. You’ll find that a single person has a lot of trouble trying to make enough media which can’t be automatically reduced by simplygon or asset store tools.

So this isn’t a problem. Just make stuff to your own ability, and you’ll optimise down when such a thing matters.

If you’re doing something simple visually now, just reply on the post effect of the future. Done.

TLDR just make the damn thing.

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10-4, time to get coding.

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