I have a first person camera with left and right hands moving up and down (opposite direction of each other) when the player runs. The player can shoot, which will cause the right arm to go into the shoot animation. But when it exits from the shoot animation and transitions back to the running animation, it will start from frame 0. This causes the right hand to go out of sync with the left hand that has been constantly going up and down. I cannot combine left and right into one animation because the player can shoot from both hands independently of each other. My question is how to keep that looping timing?
you can make it so the shooting animation uses both arms, in that case they wil both switch back at the same time and there will be no delay