How to keep my animated model on the ground ?

When you import your model into unity, the animation ‘floats’ in the air on an uneven terrain.
Does this mean I have to import my terrain into 3ds max to adjust the animation or are there better options ?

This is a common “problem” in todays computer games, but the last couple of years we have seen some solutions to this. In Unity you can try to use Runes locomotion system, which is basically the same as the one found in the 3.0 Bootcamp demo (isnt it Rune? :slight_smile: ) :

Cool, will check it out.
Thanks !