How to Keep NavMesh Agent 's Feet from Slipping

The agent’s feet are slipping as they walk.

Could you elaborate on that? How does a Navmesh Agent’s foot slip?

If it is part of a GameObject that has a shape, (ex. cube, sphere, cylinder), then try removing that 3d object.

Are You using any physic materials? Try removing them if so.

Make a new Agent, and/or change the settings of your current agent.

It is a character (a zombie). When the zombie walks, his feet slide on the navmesh. Is your idea for a fix the same? Thank you for answering!