I want to keep my rigidbody character on top of a rolling game object where he jumps on and the game object will keep rolling and moving towards left. I tried using freeze rotation but the character still slides off on the rolling game object.
Here’s a sketch of my probem:
Create an invisible platform above the ball. Add a script to the platform so that if hovers above the ball.
public class PlatFormFloat : MonoBehaviour {
public Transform ball;
void LateUpdate () {
transform.position = new Vector3 (ball.position.x, ball.position.y + ball.size.y / 2f, ball.position.z);
}
}