How to Keep Tear Trail Object Fixed to the Ground When Camera Changes Position in Unity?

Hey Unity developers,

I’ve been working on a project where I have an object with a tear trail effect attached to it. However, I’ve encountered an issue where the tear trail rotates to face the camera whenever the camera changes its position. What I actually want is to keep the tear trail fixed to the ground.in another word I want it to stay flat.

I tried to change it from view to Z position, but it disappears from view.

Help please.