Hey, i am making a fps game, and every good fps game need to have LOTS OF THINGS. Unfortunelly, i have literally thousands of things in my hierarchy, and i want to know if there is a way to keep it nice and clean, because my hierarchy is a total mess.
Normally, i create empty gameobjects and name them as a category, such as “enviroment”. Then i make new empty gameobjects, and name them subcategories, such as “trees and bushes”, make them childs and then i put everything in it’s own place. It is quite good, but i wanted to know if anyone make something different. And if yes, what do you make? =)