How to know if an AudioClip is 3D sound or not

Let’s consider I load an AudioClip from Resources with

AudioClip clip = Resources.Load<AudioClip>("my clip");

How could I ask in c# if the clip is 3D sound or not?
In the same way, may I access to all the other data, like “Hardware decoding” and so?

You need to create a new AudioImporter from the AudioClip’s path. Note that this only works in the editor.