ok so first of all I have searched and have not been able to find anything on the internet that can help me with this so pls don’t say this is a duplicate question or has been answered in another post cause I didn’t find anything according to unity 2020 or even close to this version.
so I have a 2d camera with a cinemachine virtual camera I only use it for confined and it works and everything is ok.
but I have an auto travel option for my camera which basically takes a position and moves the camera to that point.
the question here is that I want to know when my camera is touching the cinemachines confiner collider and can’t move any further so basically what is the way of knowing [inside code] that your camera is touching the confiners edge so then you’d be able to execute some code on that event