how to know if my cinemachine camera is colliding with the confiner inside code

ok so first of all I have searched and have not been able to find anything on the internet that can help me with this so pls don’t say this is a duplicate question or has been answered in another post cause I didn’t find anything according to unity 2020 or even close to this version.

so I have a 2d camera with a cinemachine virtual camera I only use it for confined and it works and everything is ok.

but I have an auto travel option for my camera which basically takes a position and moves the camera to that point.

the question here is that I want to know when my camera is touching the cinemachines confiner collider and can’t move any further so basically what is the way of knowing [inside code] that your camera is touching the confiners edge so then you’d be able to execute some code on that event

with a help of a friend[Pure#7790] inside the brackeys discord server I was able to find the solution:

in here you can checkout the CameraWasDisplaced method which solved the problem for me
https://docs.unity3d.com/Packages/com.unity.cinemachine@2.1/api/Cinemachine.CinemachineConfiner.html

this method will return true during the frames that our camera is being displaced by the confined which is exactly what i wanted but the documents were a little bit unclear

What about for confiner2D ? There is no such method in Confiner2D class. What to do in this case ?