How to know if my Shader Graph is supported by the SRP Batcher?

Hello all,

I’ve gone over this blog post to try and understand the SRP Batcher, but there’s one thing that I still don’t get.

It is mentioned that all Lit and Unlit URP shaders support SRP Batching.

Does this mean that ANY shader graph that uses a Lit/Unlit master node will be rendered with the SRP Batcher?
Am I correct understanding that PBR shaders are not supported by the Batcher?
Are there any plans on adding support for them or is it not possible because of GPU/CPU limitations?


@Rienhl Like the’ve mentioned in the blog post when you click on a shader in the editor you can see if it’s compatible in the inspector. This also works when you click on a shader graph in your project files.