I’ve gone over this blog post to try and understand the SRP Batcher, but there’s one thing that I still don’t get.
It is mentioned that all Lit and Unlit URP shaders support SRP Batching.
Does this mean that ANY shader graph that uses a Lit/Unlit master node will be rendered with the SRP Batcher?
Am I correct understanding that PBR shaders are not supported by the Batcher?
Are there any plans on adding support for them or is it not possible because of GPU/CPU limitations?