I have Unity Pro 3.5 and I have one scene when running without occusion culling its 75 fps.
When I select the Occlusion Culling window from Window menu and bake the rate of the scence goes up to 90-100 fps. When I close the Occlusion Culling window and run the same scene I get 75 fps…why? I just baked it. When I select Occlusion Culling window again and run the scene (without rebaking) the frame rate goes again to 90 - 100 fps. Why I need to select Occlusion Culling window when I already baked the scene? why doesn’t Unity remeber that I baked the scene and how do I know that in the final realse the scene will include occlusion culling?
Sorry for the long post
Thank u in advance