I am new to lighting in Unity 5.5.4 and as I understand it, I need a UV map on my models in order to generate baked lighting.
I downloaded a bunch of assets from the asset store, sorted the whole lot in the relevant asset folders of my project (meshes with meshes, materials with materials etc …)
When I try and bake my lighting in I have a horrible speckle-pixelated result:
I have set all the lights in the scene to Baked.
And set up my light settings as follow:
I have not checked the Generate Lightmapping UV on the models import settings, because I am not sure if they are already generated (where can I check that ? ) and I don’t want to override them.
Thanks for your advice !