Hi there,
If you were to develop a top down, 2D racing game in unity, where the player must know if it is on or off the track, how would you do this?
Currently I think my best option is to create the track pieces in Illustrator, port to Blender as svg and apply a Mesh Collider to the models. This would give me a precise collider at each track segment.
That said, I am wondering about alternatives, in terms of performance to the engine.
Any ideas?
Thanks