How to know whether a product on the asset store works with URP?

The title is my question. I’m making an Oculus Quest title with unity 2019.3.x, and considering URP instead of standard rendering pipeline but I plan to use the Asset store lots. I assume many current assets probably don’t work with URP, but can we fix those comparability errors ourselves? I’m a gameplay programmer with 5 years of experience but have only used the Standard rendering pipeline.

The only way I know of is if the Asset Store developer mentions it in the description. It depends on the Assets, but I would mostly avoid any sort of shader based assets. General art / code assets should be fairly painless to make work with URP.

yep, many art assets come with their own materials and shaders, so those are the ones I expect a but of trouble with.