The title is my question. I’m making an Oculus Quest title with unity 2019.3.x, and considering URP instead of standard rendering pipeline but I plan to use the Asset store lots. I assume many current assets probably don’t work with URP, but can we fix those comparability errors ourselves? I’m a gameplay programmer with 5 years of experience but have only used the Standard rendering pipeline.
The only way I know of is if the Asset Store developer mentions it in the description. It depends on the Assets, but I would mostly avoid any sort of shader based assets. General art / code assets should be fairly painless to make work with URP.
yep, many art assets come with their own materials and shaders, so those are the ones I expect a but of trouble with.