How to know which channel(s) (i.e., reliability) had packet loss when NetworkTransport.GetIncomingPacketLossCount report positive, non-zero values?

Using UNET LLAPI. At various points in the multi-player game, all clients and server are instructed to execute the NetworkTransport.GetIncomingPacketLossCount() method (i.e., monitoring network traffic/performance). Sometimes, a positive value is returned (e.g., 5). If this packet loss is on an unreliable quality of service channel, it is not a big deal and is expected. However, server and clients all have multiple channels in use configured with various quality of service settings, with a mix of unreliable, reliable and some sequenced and/or fragmented. How can it be determined if reliable data/packet is being lost?

Here is a sample of data captured:

NetworkTransport.GetAckBufferCount: 4
NetworkTransport.GetCurrentRTT: 26
NetworkTransport.GetCurrentRtt: 26
NetworkTransport.GetIncomingMessageQueueSize: 4
NetworkTransport.GetIncomingPacketCount: 22331
NetworkTransport.GetMaxAllowedBandwidth: 1400000
NetworkTransport.GetNetworkLostPacketNum: 5
NetworkTransport.GetOutgoingFullBytesCountForConnection: 1267794
NetworkTransport.GetOutgoingFullBytesCountForHost: 1267794
NetworkTransport.GetOutgoingMessageCountForConnection: 6551
NetworkTransport.GetOutgoingMessageCountForHost: 6551
NetworkTransport.GetOutgoingMessageQueueSize: 0
NetworkTransport.GetOutgoingPacketCountForConnection: 12138
NetworkTransport.GetOutgoingPacketCountForHost: 12138
NetworkTransport.GetOutgoingSystemBytesCountForConnection: 685170
NetworkTransport.GetOutgoingSystemBytesCountForHost: 685170
NetworkTransport.GetOutgoingUserBytesCountForConnection: 371777
NetworkTransport.GetOutgoingUserBytesCountForHost: 371777
NetworkTransport.GetPacketReceivedRate: 0
NetworkTransport.GetPacketSentRate: 0
NetworkTransport.GetRemotePacketReceivedRate: 0
NetworkTransport.GetIncomingPacketLossCount: 5
NetworkTransport.GetOutgoingMessageQueueSize: 0
NetworkTransport.GetOutgoingPacketNetworkLossPercent: 0
NetworkTransport.GetOutgoingPacketOverflowLossPercent: 0