I’m having difficulties figuring out how to layer sprites in both code and the editor. I suppose I’m not sure which attribute to tamper with or how to set up the game objects.
I would be simulating a character holding a weapon and would like the weapon to be partially hidden when the character’s back is facing the viewer (B), and in front when the character is facing the viewer (A).
The weapon has to be a separate sprite so that I can perform animations with it.
See picture for clarification.
