So far I got my Camera to point to where the mouse is, but it really likes to spin out and I don’t know how slow/Lerp it or clamp it so it doesn’t turn when the mouse is in the middle of the screen.
And thats what I got so far
void Update()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
Debug.DrawLine(ray.origin, hit.point);
transform.LookAt(hit.point);
}