In a game I’m making, I have a time controller that rotates a directional light to emulate the sun. It works fine, but for some reason when it’s nighttime (X rotation is 200), the ceiling of a building darkens to near black even though there are four point lights set up.
Here’s what it looks like during daytime:
And during nighttime:
What I’m looking for is how to make the difference between daytime and nighttime not so stark; i.e., maintain a bit of light on the ceiling at all time.