How to light up everything equally 2D

I’m just starting with unity and have never worked with a lighting system before. I’m trying to get my scene lit up properly but there’s always somewhere in the scene where the lighting is much more intense than anywhere else.

img 1
img 2
scene view

So I’m wondering how I can equal out the lighting across the whole screen, and what I’m doing wrong because I can’t seem to find a solution.

The images you sent seem to not be working. Anyway, if you’re using the new 2d lights, there’s a light called global light, it lits the entire scene equally, based on the intensity you pass.