How to limit bounciness on 2D physics material?

Hi I’m new to unity and for my first project I have created a single player version of pong using tutorials and my limited knowledge of C#. I wanted it to get increasingly harder so I set the bounciness of the physics material for the ball to 1.02 with 0 friction to make the ball boucne faster and faster. The problem is that eventually it becomes impossible due to the speed of the ball. So I was wondering if there was a way to set a limit on how fast the ball bounces. Thanks for your time!

You can change the speed of the ball yourself, that’s what the Rigidbody2D.velocity is for. Clamp the magnitude of it.