I have a gameObject (my camera/player controller) that I would like to keep restricted to the perimeter of a circle. I want to be able to move the object around the edge of the circle and look in towards the circle but I do not want the player to be able to enter the circle (yet). Also, I want to prevent the player from looking away from the circle, as it will not be allowed in the game’s rules.
I have a quite basic understanding of code and Unityscript. I have been able to figure out much on my own so far, but I am lost when it come to the more ‘advanced’ techniques. Also, I have been coding in Java format with this game.
tl;dr : I want to keep an object restricted to the edge of a circle but allow it to move freely along that edge. How is this done, certain functions/whatever-theyre-called to be used. A direction to the correct page in the ‘codex’ would be greatly appreciated.
Thank you, and I hope to be able to present you with my game eventually.
-C Griffin.