I use this code for movement and jumping, I want it to jump not very high
public class movement : MonoBehaviour {
private Rigidbody rg;
public float speed = 10.0F;
public float jumpspeed = 10.0F;
void Start () {
Cursor.lockState = CursorLockMode.Locked;
rg = GetComponent <Rigidbody> ();
}
void Update () {
float translation = Input.GetAxis ("Vertical") * speed;
float straffe = Input.GetAxis ("Horizontal") * speed;
translation *= Time.deltaTime;
straffe *= Time.deltaTime;
transform.Translate (straffe, 0, translation);
if (Input.GetKey (KeyCode.Space)) {
Vector3 atas = new Vector3 (0,100,0);
rg.AddForce(atas * speed);
}
if (Input.GetKeyDown ("escape"))
Cursor.lockState = CursorLockMode.None;
}
}