How to limit the movement of entities along the axis in a collision with other entities

Are there any analogues RigidbodyConstraints.FreezePositionY in Unity dots physics?

We should add those parameters parameters to the PhysicsBody authoring component. In the meantime you could check out [this thread]( Unity Physics Discussion page-7#post-4460308)

Can’t find BaseJoint class in LimitDOFJoint.cs script. Where is it?

In which package? Which version?

I had this problem last week. There’s a link to the samples here: Locking a plane