how to link xcode to iped in unity3d
when i click on buildandrun in unity3d at that time xocode open and create iphone application.
- How to open unity3d application in ipad with xcode
please explain in detail
thanks
how to link xcode to iped in unity3d
when i click on buildandrun in unity3d at that time xocode open and create iphone application.
please explain in detail
thanks
You don’t open applications with xcode. You compile and deploy them to the device where it then is executed in debug mode through xcode or normal through you.
This requires that you have payed your yearly developer subscription to apple (a must, without that the answer to your question is NEVER) and created a valid provision (now by iOS4 that step can be omited as xcode will create the team provision for you anyway and thats enough to test it on your devices).
if you use build and run all the steps happen automatically but you still need a valid subscription and provision
thanks
how to generate binnary in xcode for ipad ?
when i generate ipad application some error
–Uncaught Exception:
-[PBXDebugScriptCommand debugSessionDidStart:]: unrecognized selector sent to instance 0x200ff98e0
Stack Backtrace:
The stack backtrace has been logged to the console.–
see your other thread on the matter
If you haven’t done yet, please start by reading unity iphones documentation on all these matters, it explains a lot of the stuff and isn’t there just for decoration