Hi ,
is there any process to download the fbx in to unity application without using the asset bundle ? i have to import one 3d model into my application directly ( clint will change the model in a server) .
Thank you in advance .
Hi ,
is there any process to download the fbx in to unity application without using the asset bundle ? i have to import one 3d model into my application directly ( clint will change the model in a server) .
Thank you in advance .
If you want to load it from a file that was not present at build time you could convert it to OBJ format and use ObjReader or decode the file yourself.
Is it at runtime that you need to import the fbx model?
If so, you can place the model in the Resources folder and use the following script to import it:-
GameObject MyPrefab = Resources.Load("ModelName") as GameObject;