How to Load a Default Resource (Mesh)

I see the resource in this path if I add set the mesh in the Editor, but I would like to load it at runtime.

meshFilter.mesh = Resources.Load(“Library/unity default resources/Cube”) as Mesh;

I do not want to use CreatePrimitive because it creates a new object with a collider, and it will generate a bunch of events since it overlaps with a collider on an existing object.

Thoughts?

Might be part of a larger assetbundle

https://answers.unity.com/questions/1377941/getassetpath-returning-incomplete-path-for-default.html?_ga=2.176300076.882783471.1570220478-1353269095.1570220478