How to load a different scene at start of game?

I am trying to make my “Game Over” scene to be Scene 0 to make scene loading simpler, and to make it easier to add more levels after the initial completion of my project. This means my “Game Menu” will be Scene 1. Is there a way to load Scene 1 at the start of the game, but only at the start of the game?
Also, if there are any other ways to make scene loading simple and easy to scale, I’m open to new Ideas! Thanks for the help!

I believe that Scene 0 is always the first scene to run. So even if you were to use madruytb’s advice (which I think will work), you would still load scene 0 in order to load your title scene.

I’m not sure that making Game Over to be scene 0 is actually going to simplify your workflow in the long-term. It is probably beneficial to make scene 0 a company logo or asynchronous asset loading scene.

I never done this myself, but I guess you could:

SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

In the Start function of your script thats responsible for loading levels, so if the “Game Over” scene is = 0, after executing the Start, it would jump to the Scene 1 in the build index.