How to load a level when a float hits a certain number

public float hack = 0.00f;

if(hack = 9999999f){
		Application.LoadLevel("YUWIN");
	}

those are snipets taken out of the code. What did I do wrong here?

Set equal “==” instead of “=” in your if function:
if(hack == 9999999f){
Application.LoadLevel(“YUWIN”);
}

if(hack == 999999f){
//do something
}

//Get used to calling privates unless you will be passing vars.
private float hack = 0f;

if(hack == 9999999) //'==' is a comparison "Equals"
    Application.loadLevel("YUWIN");