How to load a prefab / object from a http source (e.g. REST API)?

Is there a way to do a Resources.Load but instead of loading resources from a file path, you can specify a URL and it’ll load the prefab from that location and inject it into the scene in runtime?

This should give you all you need.

Well you can use class WWW to load an asset bundle and then load a prefab from it. Directly loading a prefab is not officially supported. I guess System.Runtime.InteropServices.Marshal may be possible to do that but I havn’t tried