I’ve created a LoadXml class that can load and parse an XML file (in the editor). When I build the project, the file is not exported. I looked around and saw that I should put the file in the resources folder. It doesn’t make sense to store this file as some kind of public variable of a script because the XML reader needs a file location to load.
When I look in the resources folder of my built project, I still don’t find the XML file. Resources.Load will only give me a text asset, and the XMLReader can’t be created from that.
Any ideas?