Hi,
I’m creating a tool to help handling the scene loading outside of playmode for a game with multi-scene seamless map. I tried to load a scene as in the playmode, that is, to call the function Addressables.LoadSceneAsync(), then I met such error:
It seems that something is different in the editor mode and play mode, just as the SceneManager and EditorSceneManager do. So I am wondering if there’s some approach for me to create such a tool to help scene management using addressables outside of playmode.