How to load a texture2d with mipmap0 when the memory budget is full

Hello,
My project has streaming turned on, and uses the default streamingMipmapsMaxLevelReduction (2).

When the project’s memory budget reaches its limit and I want to load a very important Texture2d, how do I load the mipmap0 level.
I tested it and the only Texture2d loaded into memory are mipmap2
This Texture2d must have mipmap & streaming enabled.

Many thanks!