Hello,
My project has streaming turned on, and uses the default streamingMipmapsMaxLevelReduction (2).
When the project’s memory budget reaches its limit and I want to load a very important Texture2d, how do I load the mipmap0 level.
I tested it and the only Texture2d loaded into memory are mipmap2
This Texture2d must have mipmap & streaming enabled.
Many thanks!