How to load an Asset Bundle locally?

So, I’m trying to figure out asset bundles. We’ll eventually load them off a website or server, until then
wanting to try to load them off my local machine.

Right now I’m making an asset bundle of textures using Unity - Scripting API: BuildPipeline.BuildAssetBundle

The only change I add is for the target platform to be iPhone. A package is created, but from there I don’t know how to load the textures contained within it.

WWW w = new WWW (“file://assetbundlename.unity3d”);