How to load an image at runtime via WWW correctly

Hello everyone,

I have an image in my Streaming Assets folder that I want to load at run-time and use as a texture. However, when I attempt to do this, I get an error that reads:

You are trying to load data from a www
stream which had the following error
when downloading. Could not resolve
host: C; No data record of requested

Here is the code that is throwing the error. Any help would be greatly appreciated.

Texture2D imageTexture;						
var path = System.IO.Path.Combine(Application.streamingAssetsPath,"image.png");						Debug.LogError(path);
WWW www = new WWW (path);
yield return www;
imageTexture = www.texture;

Hi Josh,

I you want to use Application.streamingAssetsPath in a WWW stream, you should add “file:///” before it.

The WWW class is trying to reach an url, and “file:///” is pointing to your computer files.

var path = System.IO.Path.Combine("file:///"+Application.streamingAssetsPath,"image.png");

Have fun :wink: