Hi there! Pretty new to Unity so please bear with me!
The project I must do is very simple: I have different simple 3d objects (spheres,stars, cubes) which act like buttons. OnTap or OnMouseButtonDown I must zoom in on the object I tapped (or make it bigger as if to open up) and load a random Jpg from a list of Jpegs. It should look as if the image was in the object or atleast the canvas should fade in very close to it’s surface.
What I have done so far: I have succesfully set up and hooked up the models to be reactive to tap/mouseclick. Now I must understand how to make only one of the thirty images appear within the canvas before I close it.
I have added some images and converted them to 2d/UI sprites and put the images on the canvas.
-How to call each of the images within the canvas (let’s say I’ve named them image1, image2 … image30)
-How to make the zoom in on the object before the canvas appears- Should I use a camera zoom to each object or rather make the object come closer to the camera (whichever is easier to configure)
Thanks so much for any advice in advance!
I would usually resort to tutorials and documentaion but I have only a day and a half till this is due!