How to load LighningData?

Hi all.
I have two LightningData.asset files. (Let it be LD_current and LD_new)

I want to load LD_new dynamicly in my game and i have a reference for LD_new in the inspector.

But when i am trying next code, I have no effect.

UnityEditor.Lightmapping.lightningDataAsset = LD_new;

Is there any way to load dynamicly another LightningData.asset?

I am using unity 5.5

Hey @Last_lmba

I’d recommend checking out this thread: How to export/save baked lightmap? (Unity 2017) - Unity Engine - Unity Discussions Most likely, you can find your answer there. Thanks!