Hello.
I’m looking for how to import all the meshes into a script. The problem is that the path of each of the meshes points to Character.fbx. How can I load all the meshes in a script?
If all those are in a single FBX, they will actually be imported as separate GameObjects under the root object.
To see what I mean, drag the FBX into your scene and expand the hierarchy.
From there you can rip it apart or reference the pieces in your own little GameObject[ ] array somewhere.