As you know that each .obj file has its .mtl file to associate with textures. Now I have decades .obj files and each with hundreds of textures.My problem is how to use unity3d to automatically load the .obj and its textures.
If it cannot be done in a automated manner, it will be my nightmare to associate them manually.
Please help me,thank you!
mtl is not supported. Its no texture format. its a material with image data database.
But you should be able to write a script fĂźr maya that batch exports the textures for you as real textures.
or convert it to the real maya format alternatively instead of obj-mtl
The obj support is restricted to geometry and uv
For more on the supported formats, please check Unity - Manual: Importing assets
Hi guys,thank you for your help,I did appriacfte it!According your link, i learn that unity3d can read obj,but can not for its texture.So I transfer the obj files to fbx files with textures,which is supported by unity3d, and the unity 3d can read them without my manual works.
Hi guys,thank you for your help,I did appriacfte it!According your link, i learn that unity3d can read obj,but can not for its texture.So I transfer the obj files to fbx files with textures,which is supported by unity3d, and the unity 3d can read them without my manual works.
Hi guys,thank you for your help,I did appriacfte it!According your link, i learn that unity3d can read obj,but can not for its texture.So I transfer the obj files to fbx files with textures,which is supported by unity3d, and the unity 3d can read them without my manual works.
Nice to read this. Three times is a bit too many, though :lol:
This sounds like a great solution and so naturally I am wondering: how you were able to âtransferâ the obj/mtl files to fbx? This seems to be the crux of the problem.
If you have the obj, mtl, and texture files Unity should be able to read them without any manual effort as long as the textures are either in the same folder as the obj/mtl or in a folder named âTexturesâ that is higher up the folder hierarchy from the obj/mtl files.
hello. i have problem with fbx. i converted fbx from maya and i want to put texture with unity. but texture mess up when i put to it. every line is broken texture on wall.
I have scanned image of a property, which comes in obj file along with mtl files. I am trying to import it in unity to recreate exactly the same color, texture but importing obj files gives me grey file. I have never used unity before but I have to convert the file into unity for another work. So, I will really appreciate your help. Can you please let me know how to do it?