Hello
I’m working on a multiplayer game and what i’d like to know is how to get the index level of the level that being created by the server, I have a player that creates the game and host it, for that he must choose a level to load, but when another player wants to login to the game, the level does not load.
Here’s the part when a player create a game
if ( GUI.Button(ResizeGUI(new Rect(1000.0f,400f,400.0f,60.0f)), "Lunch Server", ButtonStyle))
{
int displayLevel=selectedLevel+1;
Application.LoadLevel(selectedLevel);
Network.InitializeSecurity();
Network.InitializeServer(int.Parse("1"), int.Parse(port), !Network.HavePublicAddress());
MasterServer.RegisterHost (gameName, serverName+"( Level "+displayLevel+" )");
Debug.Log(MasterServer.ipAddress);
}
here’s when a player join a game
foreach(HostData c in data)
{
Debug.Log(c.ip);
GUILayout.BeginArea(ResizeGUI(new Rect (700, 400, 400, 400)),LabelStyle);
GUILayout.BeginHorizontal ();
GUILayout.Box (c.gameName);
if(GUILayout.Button("Join"))
{
Network.Connect (c);
Debug.Log("adresse ip"+c.ip);
Debug.Log("adresse use nat"+c.useNat);
}
GUILayout.EndHorizontal ();
GUILayout.EndArea();
}
Does anyone know how I can retrieve the index level once the server is created or any other solution to remedy to this?
Thank you