How to load only one player into a different scene?

I am trying to make one player go to a different scene while the other player stays on the original scene. How do you do this, is it even possible? I’m using photon network.

You can set PhotonNetwork.AutomaticallySyncScene to false. Then the scene won’t be synced and you can load whatever you need. You can also use properties to let everyone else load some other scene.

Keep in mind that RPCs on scene objects are “targeted” to some networked object. Meaning: If one scene contains object 1 (PhotonView.ViewID), the other loaded scene should better have the same object or things may fail. Depends on what you want to achieve.

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Hi , I am kind of begginer, so on which script do you set it false on?