As the title says, I have a cutscene to start the game. When the player goes in their house and comes back outside, the cutscene replays always. I have done destroy gameobject, destroy (this) script, for the script but still will always play. Any help is appreciated!
You should probably put the cutscene in an entirely separate scene, which plays and then loads the first (outside the house?) scene.
I thought of doing that to seperate but thought I would be able to “perma” destroy on the scenesequence and cutscene. Thank you! Will probably end up just going with that. Seeing as though the cutscene is a combo of cameras taking away from the initial scene, would I just duplicate the scene to transition to the “real” playable scene? (if that makes sense)
Yes, that’s one way to do it.
Another way would be to set a flag in PlayerPrefs indicating that you’ve already played the cut scene, and have your cut-scene script honor that so as to not play it again, even when its scene is reloaded.
Many ways to relieve this cat of its fur.