My game has excessively long load times of around 1 minute and 20 seconds so I did some experiments and determined it’s the songs and background ambience tracks causing the load time. When I deleted all of them from the lists that contained them the load time reduced to 20 seconds total. Now that I know the source of the load time I have the task of figuring out how to fix it.
I’ve got my sound set up so that every sound is a prefab with an audio clip on it. When I want to play one of the sounds I spawn the prefab. It seems that because all the prefabs are referenced in a list it loads the sounds they reference into memory when the scene loads. Breaking them into separate scenes is not an option. I have dozens of sound files that all need to be played at some point in the same scene.
How would I go about loading sound files into memory only when they need to be played?
Edit: I’ve got it figured out. See my thread in the scripting forum: Getting an audio clip from file via script