My app needs to load images from a local Android folder. I realize that different phones have different directory paths, so a plug-in or workaround might be necessary. For now, I’m just trying to make it work on my own (a Galaxy model…) and load from Downloads, for example.
The app currently uses
//To Load All From Resources
imageSet = Resources.LoadAll<Texture2D>("Image Set");
print("Loaded Textures Folder");
imageSet is an array of Textures. A folder named ‘Image Set’ exists in the Resources folder in Assets.
This has likely been asked and answered a lot, but I couldn’t seem to find a good explicit answer or make things work, using methods discussed here:
https://forum.unity.com/threads/using-files-in-android-folders.347800/
It seems that using WWW is now considered obsolete(?)
What is a good way to switch this to load from a specific folder path on Android?
Thank you!