How to localize iOS app name by Unity Cloud build automatically.

How can I localize iOS app name by Unity Cloud build automatically?

I could find some articles that “PostProcessBuild” enable to change “CFBundleDisplayName” but I couldn’t do that.
Because most of articles are old information.

My development environment is as follows.

  • Windows, Unity5.4.0b21, Unity Cloud build(for iOS build)

Please help me…

@David-Berger do you have any suggestion for this.I’m stack on same way and still searching how can I add localizations for our app.

waiting your answer please…
please help out this.