I have a set of walk and run animations that my main character uses for a networked game. I’ve started using a mixture of interpolation and extrapolation for when guest characters are in the game. I would like for these remote players to use the same animations, but I don’t want the animations to move their position. The movement will have to be controlled by my interpolation algorithm.
Is there a way I can use the same animations on both player and remote player, or do I have to create a new set of animations and somehow lock the position?