How to lock the Z axis so my Enemy just flips on the Y axis

Hi there,

So I have the script below and i need my enemy to follow the player (which it is doing).

Then when the player starts moving the opposite way I need the enemy to just flip on the Y axis so the sprite is facing the correct way.

What I don’t want the enemy to do is to rotate on the Z axis as if the enemy is following the player as it jumps and falling backwards.

I want to lock the enemy’s Z axis if you understand what I mean.

Thank you! :slight_smile:

—The Code—

Using UnityEngine;
Using System.Collections;

public void Awake()
{

	myTransform = transform;
}
public void Start()
{

}

public void Update()
{
	transform.LookAt(Player.position);

	transform.Rotate (new Vector3 (0, -90, 0));//correcting the original rotation

	//move towards the player
	if (Vector3.Distance(transform.position,Player.position) > MinDistance)
	{	
		//move if distance from target is greater than 1
		transform.Translate(new Vector3(MoveSpeed* Time.deltaTime,0,0));
	}

	if(Vector3.Distance(transform.position,Player.position) <= MaxDistance)
	{

	}
}

I’m not entirely sure what you’re describing in your question, but you can lock a rotation axis by doing:

transform.rotation = Quaternion.Euler(transform.rotation.x, transform.rotation.y, 0.0f);