Hi, I would like to add proper file logging to my Unity game.
AFAIK Debug.Log, Debug.LogError, etc only work in debug mode and they only log to the Console. However I found that I can register a LogCallback function via a static method in Application.
If I register such a callback, how do I call it? I see that the Application class has a private static CallLogCallback function, which does this, but since it is private, it is not much of use. I also did not find any calls to that private static function.