How to look at to a child

Hello! I have a problem with a character that I dont know how to aproach.

I have a rigged character (humanoid) and a camera parented to the head.
To the camera I have parented an empty GO that will be the lookAtTarget of the head/body.

The thing is that when I rotate (or just enter play mode) the body/head will move toward the target, that will at the same time move since is a child, so it will never stop.

I need the camera parented to the head since I want to get the animation movements. and I want the GO to be child of the camera so the body looks to it. Any idea?

Can’t the LookAt target be a sibling of the camera?

Yeah, but it would be the same problem. Child of the head that will rotate to the target

Make it a child of the highest level object that still translates along with the body but doesn’t rotate with it.