How to animate this type of 2D Ferris wheel in unity?
Hi @sachith4943
You could use some sort of physics system joints, make a joint that can rotate in one axis, read more about Hinge joint for example. Physics 2D is probably ok in your case, if that image is from your project?
Alternatively, you could do a constraint type setup; have transforms as sockets on each joint location, then translate pods / whatever they are to it’s corresponding socket location each frame.
Rotation of the wheel is just normal rotation animation, if using Physics system, animate using Physics rotation methods, if using custom constraints, just use transform rotation. Naturally, all your joints / sockets should be children of your wheel rig.